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Sanjak (Starting world conditions)

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Sanjak (Starting world conditions) Empty Sanjak (Starting world conditions)

Post  Masonimo Tue Feb 28, 2012 7:08 pm

Sanjak is a community of savagery, gambling, and crime. Lawless and cruel it is a survival of the fittest culture, the epitome of a true neutral society. Murder is common, stealing is rampant, and trust is non-existent. Instability is propagated by the constant battles between tribal leaders grabbing for power and seeking prestige. Human trafficking in the form of slaves and gladiators is a cornerstone of the economy. In the center of the community is the gladiator pit. A magically adjustable arena where those sold as gladiators are sent to fight or die for the entertainment and capitalization of the wealthy.
The land is rich in resources both magically and materially allowing for all forms of weapons and items to be found or crafted. However, the more powerful the items or weapons the more dangerous life is for the wielder due to the greed and hunger of those who are in power. Prosperity, wealth, and power are possible to those with determination and who live long enough to make it to the top. This is usually accomplished by those who are in well rounded groups that can both negotiate and kill anyone who opposes them. Lone warriors though individually powerful usually end up killed in the arena or found dead in their rooms.
The only place that any loyalty exists is within gladiator teams. In the rules of the arena those fighting in the pit may choose to align themselves with others in order to more easily survive and secure victory. The rewards are then shared with all who survive. Teams are common and necessary to survival as gladiators. While there is no binding contract between them they have a feeling of debt to those who have saved their lives creating a bond worth dying for.
There are five main tribes at the moment in Sanjak all led by groups that ruthlessly grab for power and constantly fight to keep their positions. The tribe’s names are Volta, Dynasty, Mindon, Yaska, and Rhonic. Volta is led by a group of Lawful Evil Vampire spawns. They are uncaring but ordered in their processes. They value rare items for their prestige. Dynasty is led by a group of “Chinese monks” who feel that they are the law. Lawful neutral in their behaviors and rules they are organized and more into negotiating and blackmailing to get ahead. Mindon is led by a group of large half animal men. They are extremely powerful and use brute force to rule. With a chaotic neutral mentality they are prone to greed, quick fixes, and intimidation. Yaska is a led by a group of stocky “Russian” men and dwarves. They care only for themselves and what will benefit them the most in the moment. With a true neutral mentality they are known to flip sides without thinking and taking what they want without thought of others. Rhonic is the most evil of the groups. Led by a group or part demon gnomes and Halflings they are tricksters. Caring not for human life and taking joy in destruction and disorder. They are crazy and are known to even kill their own which makes them the most unstable and unpredictable tribe. They also offer the greatest immediate awards since they have no material cares and often will throw away money for a good trick.
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Sanjak (Starting world conditions) Empty Where you first awake

Post  Masonimo Sat Mar 03, 2012 9:02 pm

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